Left 4 Dead 2 – The Ultimate Zombie Co-op Shooter

I’ve been working on some 3D models using Blender, and I’m really proud of the progress I’ve made so far. Blender is an amazing tool for modeling, sculpting, and rendering — and it's completely free to use!
In my free time, I like to experiment with creating different types of models. Here are a few things I’ve made recently:
This 3D artwork was created using Blender as a basic modeling and rendering exercise. The scene features three different shapes stacked vertically:
A black cube forms the base, representing a strong and solid foundation.
On top of it sits a red cube, creating a bold contrast and balance in the composition.
At the very top is a transparent cyan sphere, adding variety in both shape and material. The glass-like surface creates a nice reflective effect, giving a modern and clean look.
This project helped me practice basic object placement, material setup, and lighting in Blender. It’s a minimalistic but useful scene to explore the fundamentals of 3D design, color contrast, and shape composition.
This is a fun and stylized 3D cereal box I created using Blender 3D, inspired by urban street art and cartoon design. I named it “Thug Krispies”, and the design plays off classic cereal box branding, but with a rebellious, graffiti-style twist.
Design Features:
The front of the box features three cartoon “thug” characters in streetwear, showing attitude and expression.
Custom cartoon sound effects like “BOOM,” “CLICK,” and “BANG” add energy and comic-book flavor.
The bold blue background and blocky fonts were created to mimic real cereal branding with an edgy twist.
It includes satirical taglines like “Recommended for Street Vandalism” and “Cartoon Tagging” to add a playful but bold personality.
I used Photoshop to create the textures and graphics, and Blender to model and render the box.
Tools Used:
Blender (modeling, texturing, camera)
Photoshop (box art and character design)
This piece was a fun mix of 3D modeling and 2D graphic art, letting me practice UV mapping and creative packaging design.
This 3D model was created in Blender as a stylized, low-poly computer monitor. The design focuses on simplicity and clean geometry. The monitor is made of two main components:
A rectangular screen with an inset to simulate a display panel, giving it a framed, modern look.
A blocky base that supports the monitor, giving it stability and structure.
Everything is colored in dark gray tones, keeping the aesthetic minimal and tech-inspired. The overall look is simple yet effective, perfect for background assets in games or stylized environments.
This project helped me practice using boolean modeling (to create the inset screen) and working with basic shape composition and scale. It’s part of my ongoing exploration of hard surface modeling.
This 3D render features three vibrant cubes, each designed with handwritten-style yellow numbers on their faces. The scene has a playful and educational tone, reminiscent of toy blocks or math learning tools.
The bottom cube is blue with yellow numbers like 4, 5, and 6, resting steadily on the ground.
The middle cube is red and tilted diagonally in mid-air, showing numbers such as 4, 5, and 6 again, appearing to float or tumble.
The top object appears as a teal rectangular shape (or a slightly distorted cube) with the numbers 3 and 4, also suspended above the others, enhancing the sense of motion and balance.
The black background makes the bright colors and glowing digits pop out vividly, giving the scene a fun, almost surreal quality.
Here’s a 3D crate I created in Blender! It has a clean, low-poly design that fits perfectly in stylized or cartoon-style games. The crate features a wooden frame with flat-shaded panels, making it lightweight and ideal for real-time rendering in Unity, Unreal, or Godot.
This kind of crate is commonly used in games as a destructible object, storage box, or decorative prop in environments like warehouses, docks, or adventure levels. I'm planning to use it in one of my upcoming game projects, so stay tuned!
This is one of my creative 3D experiments using Blender 3D and Photoshop.
In this piece, I modeled and rendered multiple black floating cubes in Blender, giving them a smooth, solid appearance. I then composited them onto a surreal desert nightscape using Photoshop, blending the 3D elements with a real-world photo background.
The dark cubes contrast sharply against the soft, glowing tones of the distant horizon, creating a mysterious and dreamlike atmosphere. The result feels like a scene from another dimension — where gravity is uncertain and silence fills the air.
This project helped me practice:
Basic 3D modeling and object duplication
Simple lighting and shadows in Blender
Compositing 3D renders into real images using Photoshop
Creating a minimal, moody aesthetic
This is just one step in my journey as I learn 3D art and digital design. More experiments coming soon!
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